SliceAndDiceTreeRenderer

Unlike SquareTreeRenderer, this renderer can handle arbitrary trees which can have varying branches at each depth. The renderer works by splitting the image into equal rectangles equal to the number of branches at each depth. It works in the same way as d3's treemap sliceanddice.

Options

SliceAndDiceTreeRendererOptions

    public double BorderProportion { get; set; }
    public IViewport Viewport { get; set; }
    public int? MaxDepth { get; set; }

Examples

To do

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