SliceAndDiceTreeRenderer
Last updated
Last updated
Unlike SquareTreeRenderer, this renderer can handle arbitrary trees which can have varying branches at each depth. The renderer works by splitting the image into equal rectangles equal to the number of branches at each depth. It works in the same way as d3's treemap sliceanddice.
SliceAndDiceTreeRendererOptions
To do
Properties
Type
Description
BorderProportion
float
Border size at each depth as a fraction of the parent's size
Viewport
IViewport
Renders only a sub-portion of the image. Used for zooming
MaxDepth
int?
If a value is set, the renderer will ignore nodes past the specified depth